SBSAR – Exposed Parameters
Through the exposure of the parameters you can modify the textures in real time, allowing you to create customisable and dynamic texture.
Dirt Roughness Amount
With the Substance Plugin you can directly import the sbsar into Unreal and modify the material in real time.
You can also use the sbsar with Blender with the Xolotl Substance addon
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The package contains the following maps for:
Blender Cycles/Eevee – PBR Metallic-Roughness – Unity HD Render Pipeline – Unity Standard – Unreal Engine 4
You can use HDRIs & Textures for personal and commercial projects. Learn MoreYou may not resell, redistribute, or repackage the HDRIs or Textures purchased without explicit permission from the author
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